Cruel Complexion is a Healthcare game aimed at illustrating and encouraging self-care for mental well being.  The player is tasked with performing healthy self-care habits, progressing from a depressed mood to a happier one if routine and good practices are followed.

Our team’s (Evan Rump (fungus creator), Dash Reid (environmental creator), Joseph Daniel (programmer) game for change is a first-person, 3D slice-of-life simulator for illustrating the more abstract elements of mental illnesses through gameplay.

 When the player is depressed, getting out of bed is more difficult, the field of view is narrower and colors are more muted.  If the player is improving, the controls are more responsive and the world is brighter and more accessible.  Reaching the vehicle in the garage triggers the end of the day’s activities and the player will have a brief dream that leads into the next day.  Player progress is reflected in the control scheme as aforementioned.

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